WOW Blog- Kentucky Wesleyan College

September 25, 2009

Multiple Ways to Delete Keyframes….

Filed under: Gawne, J, Graphic Design III / IV, Rolley, A, Uncategorized — Tags: , — ashleyro @ 12:38 pm

Ashley Rolley

Graphic Design III

Removing Frames-Clear vs. Remove

Why use one vs. the other: The Indeliable Keyframe

Deleting a single frame; Deleting a range of frames

Clear vs. Remove: The clear keyframe command removes the keyframe status from a selected frame or range of frames. This has no effect on the number of frames in the movie just clears the content from a frame.

Clearing Frames:

· Select an inbetween frame

· Go to the top, choose modify, timeline, then clear keyframe (shift F6)

Removing Frames:

· Select a keyframe

· Go to the top, choose edit, then timeline, then remove frames (shift F5)

· This deletes the frame and the overall length of the movie by one frame

The Indeliable Keyframe (3 different ways)

1. TO REMOVE ENTIRE KEYFRAME SPAN:

-select a keyframe and it’s inbetween frames

- go to edit, timeline, then remove frames

2. TO REMOVE THE CONTENT AND KEYFRAME, BUT ADD THE LEFTOVER IN-BETWEEN FRAMES TO THE PRECEDING SPAN:

-select a keyframe

-delete the contents of the stage

-then go to edit, timeline, then remove frames

3. TO REMOVE THE CONTENT, CONVERT THE KEYFRAME TO AN IN-BETWEEN FRAME, AND ADD IT AND THE LEFTOVER IN-BETWEEN FRAMES TO THE PRECEDING KEYFRAME:

-select a keyframe

-go to modify, timeline, clear keyframe

-then if you prefer, use the remove frames command to reduce the number of in-between frames.

Deleting a Single Frame:

· Select a single keyframe

· Choose edit, timeline, remove frames

Deleting a Range of frames:

· Select several keyframes

· Choose edit, timeline, remove frames

Deleting Keyframes

delete1

Layers in Illustrator

Filed under: Uncategorized — warriorwoman @ 12:15 pm

layered-dessert1

Object Menu and Layers

OBJECT MENU

FREQUENTLY USED OBJECT MENU COMMANDS:

Transform: Transform again (Command D)

Arrange: Affects stacking order. Selected objects can be sent all the way to the back or front, on one “stacking order” back or forward. •

Grouping/Ungrouping

Locking Selections (can also be done with Layers)

Hiding (can also be done with Layers)

Expanding: Clip art, blends, etc.

Rasterize: Transforms vector to bitmap

Path: Averaging, Joining, Cut Objects below

Clipping Mask – creates a mask of an object

Compound Path: Often used after Expanding or Creating Outlines

OVING OBJECTS BETWEEN LAYERS

1.  Show Layers palette

2.  Create five different objects, different colors

3.  Create a layer for each

4.  Select each and drag anchor in Layers palette to the desired layer

5.  Rename the layer to identify what it contains

6.  Hide/show each layer to be sure you have moved items where desired

Shape Tweening

Filed under: Gawne, J, Graphic Design III / IV — Tags: , , — warriorwoman @ 11:45 am

morphed_bowls

Shape Tweening Handout

Creating a Shape Tween
NOTE: Cannot be done with symbols! Use shapes drawn with drawing tools, imported graphics (not graphic symbols) or symbols that have been Broken Apart.
1.    Create a basic shape (such as a polygon) in the first frame

2. Make another keyframe down the Timeline. Make another basic shape,
and with a different color.

3.    Repeat #2
4.    Select all the frames that contain the shapes.

5.    Set the Tween to Shape in Properties.

6.    Test your movie.

Insert vs. Keyframes

Filed under: Graphic Design III / IV, West, T — Tags: , , , — taylorwe @ 11:33 am

Taylor West

Graphic Design III

9/23/09

Lab Topics Week 4

Insert vs. Convert Keyframes

Page 241

Converting Frames to Keyframes

- Click on the Modify menu, then Timeline, and finally Convert to Blank Keyframe

Modify > Timeline > Convert to Blank Keyframe

- You can also control-click a frame to access the menu

- Whether you should insert or convert keyframes depends on how many frames you have selected when you issue the command and how many frames you want to create.

- Insert command – creates a single keyframe regardless of how many frames you have selected

- Modify command – Creates multiple keyframes, one for each selected frame.

Multiple Photoframes

- With multiple photoframes or in-between frames selected, the Insert > Timeline > Keyframe command creates a single keyframe, usually in the same frame as the playhead. The remaining selected frames become in-between frames.

- With multiple photoframes or in-between frames selected, the Modify > Timeline > Blank Keyframe created one keyframe in the same frame as the playhead: the remaining frames become in-between frames.

- Modify > Timeline > Convert to Blank Keyframe creates a blank keyframe in all the selected frames.

Insert vs. Convert Keyframes

keyframe

The In-Between spaces

Filed under: Deeg, C, Graphic Design III / IV, Uncategorized — Tags: , , — cherishde @ 11:01 am

In-between frames

Graphic Design 3

Lab week 4

Cherish Deeg

In-Between Frames

Creating In-Between frames

1. Open a Flash Document with Keyframes and content in Frame 1 and Frame 2

2. In the Timeline, Position the playhead in Keyframe 1

3. Choose Insert>Timeline>Frame or you may press F5 on your keyboard

-Flash adds an in-between frame and in it is the content of your first Keyframe.

What is the difference between Keyframes and In-Between Frames?

KeyFrames- Crucial frames that define a movement

In-Between Frames- Incorporate the incremental changes necessary to simulate the movement.

large_trees

Merging and Flattening Layers

Filed under: Graphic Design I, Simpson, C — chazsi @ 7:24 am

chazsilayers

Chaz Simpson

9/24/09

Graphic Design 1

Merging and Flattening Layers

· In illustrator, go to Layers under the Window menu, or press F7 to shortcut to your layers palette.

· “Layer 1” will be on your palette, you may create objects to put them on your 1st layer.

· To create a new layer, go to the bottom of your palette and select the 3rd box, “create a new layer”. Create objects you desire.

Merging Layers

· To merge layers, use Cmd-click to highlight the continuious layers. Be sure to click the on the layer you want to merge everything to last.

· Go to the little black triangle at the top right of your palette.

· Click on “Merge selected”.

Flattening Layers

· To make more room and/or flatten your artwork you can use the “Flatten artwork” command.

· This command turns all art into one top layer.

· To flatten layers, choose the selected layer you want everything to be on.

· Then go to the layers palette menu and click “flatten artwork”.

merge-layers-original

Layers: Duplicating, Deleting, Locking, Hiding, and Showing

Filed under: Graphic Design I, Hays, M — Tags: , , , , , — malloryha @ 6:51 am

Mallory Hays September 25, 2009

Lab Topic #4

Layers: Duplicating, Deleting, Locking, Hiding, and Showing

Duplicating:

Highlight the layer you would like to duplicate, go to the options button on the layer pallet, and choose duplicate layer. OR you can also highlight the layer you wish to duplicate, click, hold, and drag it into the “add a layer” option on the bottom of the layers pallet. It is located next to the trash bin.

Deleting:

Highlight the layers you would like to delete. (If more than one, hold down the command button while clicking the layers you wish to delete). Go to the options button and click “delete selection” OR you can click the trash bin at the bottom of the pallet for quicker results.

Locking:

On the layers pallet, click the little empty box on the left side of the layer. A padlock should appear. If so, then it is locked. OR you can also lock more than one layer by clicking the little empty box of each layer you want to lock. You can also click and drag on each box to lock them.

Also, in the Object menu on your menu bar above, there are a few different ways to lock. You can choose a layer on your artboard, go to Object, click Lock, and choose selection. That will lock the layer you selected on your artboard. You can also do the same, except instead of clicking on Selection, click All Artwork Above. This will lock all of the layers above the layer you selected. Lastly, you can do the same except instead of clicking All Artwork Above, you select Other Layers. This will lock all of the other layers you do not have selected.

Hiding/Showing:

Hiding and showing is similar to locking layers. Beside the empty lock boxes on your layers pallet, there are little eye icons. By clicking, that layer will disappear until you select the box to make them reappear. You can also click and drag over the little eye icons to hide or show more than one layer. You can also go to options on the pallet and you can either “hide all other layers.” Or, on the options bar, you can show all other layers.

Layers Handout

September 24, 2009

Removing Frames

Removing frames – Clear vs. Remove; why use one vs. the other; The Indelible Key frame; Deleting single frame; Deleting a range of frames

Removing frames; Clear vs. Remove; Why?

Page 252

Why?

·Clearing a key frame – removes key frame status from a selected frame or range of frames, it changes the key frames into in-between frames and deletes the key frames’ content from the movie but it has no effect on the number of frames in the movie

·Removing frame – completely removes frames and their content, if they’re key frames, from the movie, this reduces the number of frames in the movie

Removing key frame status

·In the timeline, select key frame that you are wanting to remove

· Choose Modify >Timeline> Clear key frame, or press shift F6

The Indelible Key frame

Page 253

·If you select a key frame that is followed by in-between frames and use the Remove Frames command, you shorten the span, but they key frame and its contents remain

·To remove the entire span, select the key frame and its associated in-between frames, then use the Remove Frames command

·To remove the content and key frame, but add the leftover in-between frames to the preceding span, select the key frame, delete the contents of the stage, and then use the Remove Frames command

·To remove content, convert the key frame to an in-between frame and add it and the leftover in-between frames to the preceding key frame, select the key frame and use the Clear Key frame command. (If you want, you can use the Remove Frames command to reduce the number of in-between frames.)

Deleting a single frame

Page 254

·Select a frame that is in between to key frames

·Choose Edit > Timeline > Remove Frames (shortcut Shift F5), Flash deletes in-between frame, reducing the overall length of the movie

·Select key frame associated with the in-between frame and choose Edit > Timeline > Remove Frames again. Flash deletes selected key frame and its content, and reduces length of movie by one frame

Deleting a range of frames

Page 255

·Select frames you want to delete ex. 3-6

·Choose Edit > Timeline > Remove Frames, Flash removes all selected frames

removing-frames

Steven Tyler

Too many symbol topics in Flash!

Filed under: Graphic Design III / IV, Uncategorized, VanHaaften, E — Tags: , — Emilyva @ 6:26 pm

Symbols – Why we use them, turning a Graphic into a Symbol, Symbol types, registration mark vs. transformation point

Pages 199-211

Why use symbols? Pg. 208

Symbols allow you to reuse elements in a way that’s more efficient than duplicating vector shapes. Using symbols always you to update one master graphic element instead of making the same change over and over again in your document, in each instance of a symbol (each place you use the same symbol in your document).

Turning a Graphic into a Symbol pg. 209

·Select the graphic you want to convert

· Choose Modify> Convert to symbol (key shortcut F8)

·Convert dialog shows up, change name if needed

·Choose graphic as the symbol type

·If needed change registration point, but Flash by default registers a symbol in the upper-left corner of its bounding box

·Click ok, the symbol is then added to the library and you can no longer edit the item directly unless you open it in one of the symbol-editing modes.

Tips

· You can make a symbol that consists of one or more merge-shapes, drawing-objects, grouped shapes, symbols inside of symbols, etc.

·Whatever you select on the stage when you choose convert to symbol will be converted into a symbol.

·To convert a graphic more quickly, you can select all the elements and drag the selection to the lower half of the document’s Library panel and the convert to symbol dialog will appear.

·You can not change the registration mark unless you go into symbol editing mode and reposition the graphic elements in relation to the mark.

Registration Mark

· Is the small crosshair in the symbol that is used to register the symbol or to locate it on the stage.

Transformation Point

· Is the small circle in the symbol that you can use for snapping operations, also known as the reference point that is used for transforming the symbol.

·This point is the point that Flash uses to pivot the symbol around when the symbol is being transformed.

Symbolsspiral

September 23, 2009

Flash Motion Guides

Filed under: Featured Articles, Gawne, J, Graphic Design III / IV — Tags: — warriorwoman @ 1:01 pm

big-old-girl-guides

Using Guides in Flash

Guides In Flash

Working with Guide Layers

Two types: guides and motion guides

Guides can contain any content – lines, shapes, symbols. They are a point of reference to help position items on the stage.

Motion guide layers contain a single line that directs the movement of an animated element along a path.

When using Motion Guide, a new layer is added directly to the Timeline.

Plain guides:

· Create a new layer in the Timeline, or select a layer that already exists

· Control-click the layer and select Guide from the context menu that appears. See the little T square that appears. Rename if desired.

· Choose Snap to Objects, or View…Snapping…Snap Align to make guide elements easier to use.

NOTE: Lock Guide layers. DO NOT turn on Snap to Guide – it will make things more difficult! Content of guide layers is not part of your movie (like Guides in other programs).

Motion Guides

· Your object must be a “graphic object” – create a graphic symbol

· Tween an object (place keyframes at start and end, and change position in the end keyframe.

· Select the layer that contains the graphic you want to move along a path.

· At the bottom of the Timeline, click the Add Motion Guide button

· The Motion Guide layer is added directly above the layer you selected. By default it is named “Guide”, with the name of the layer you selected following it. There will also be a motion guide icon. The motion guide layer is indented.

· Select a drawing tool (such as the Pencil). Object Drawing mode must be deselected.

· Choose View…Snapping…Snap to Objects. Also, later in in Frame Properties, select the Snap check box. This will help!

· In the Timeline, select the motion guide layer.

· Draw a line on the stage, indicating the path you want the object to take.

· Lock the motion guide layer.

· Move your object’s Transformation Point (small white circle within a symbol) in the first Keyframe) and center this point of the object directly over the beginning of the motion path.

· As you drag the snapping ring enlarges slightly when it gets near any snapping elements set (when it is centered over the motion guide) In the last Keyframe, drag the graphic to position it the same way at the end of the motion path.

NOTE: Several items can follow the same path – but they must be on separated layers that are linked to the SAME motion guide layer

Orient to Path

· Use an object that is not symmetrical – an animal or triangle.

· Tween it; make it follow a motion guide (see instructions above).

· Turn on onion skinning to see how it moves without orientation.

· Select Keyframe 1 in the layer with the tweened graphic.

· In Properties, select Orient to Path.

· Flash will redraw the Tween, and rotate the item to align with the path more naturally. NOTE: You may need to rotate it in the first and last frames, so that it is oriented in a natural way.

· If you still don’t like the way it’s working select each frame to find the problem, and insert a Keyframe. Rotate it manually so it looks more natural in that frame.

NOTE: if you turn on onion skinning you can see how adjustments are affecting the orientation of your graphic.

NOTE: Sometimes changing the transformation point can help. Use the Transformation tool to do this.

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