WOW Blog- Kentucky Wesleyan College

October 8, 2009

Lights, Camera, Action

Filed under: Gawne, J, Graphic Design III / IV, VanHaaften, E — Tags: , , — Emilyva @ 4:04 pm

Emily VanHaaften

Week 6 – Lap Topics

Movie clip symbols – what they are, how they differ from Graphic Symbols and Buttons (show each as they appear in the Library and in Symbol Editing Mode in their own timeline)

Page 341

·Movie-clip symbol can project all its frames one after another, over and over, in a single frame of the hosting movie.

·The difference between graphic symbols, buttons and movie-clip symbols is that movie-slip symbols runs on its own independent Timeline. When the playhead stops moving in the main Timeline, an animated graphic symbol stops playing, but a movie-clip symbol continues to play.

·Movie-clips also don’t appear as animations in the Flash authoring environment since they run on their own Timeline. You only see the first frame of the movie as a static element on the Stage.

·Animated graphic symbols, which use the same Timeline, display their animation in the authoring environment.

movieclips

300

October 7, 2009

Shape-Changing Buttons

Filed under: Gawne, J, Graphic Design III / IV, Nitch, B — Tags: , , , , — benni @ 12:15 pm

Shape Changing Buttons!!!

arrow

Video for creating a button

Page 370

Creating Shape-Changing Button Symbols

To create Up, Over, and Down states with various graphics:

· Choose Insert > New Symbol. (the Create New Symbol dialog appears)

· Enter name in the field (for example, AnimatedBtn), choose Button in the Behavior section, and click OK

· In the Timeline, select the Over, Down, and Hit frames

· Choose Modify > Timeline > Convert to Blank Keyframes

· With the Up frame selected in the Timeline, on the Stage, create a new graphic, or place the graphic symbol that you want to use for the button’s Up state

· Repeat this for the Over and Down frames. (for this task, use graphics that have different shapes—a circle, a star, and a double-headed arrow, for example)

To create the Hit state for graphics of various shapes:

· To create the Hit-frame graphic, do either of the following:

o Draw a simple geometric shape large enough to cover all areas of the button. Turn on onion skinning so you can see exactly what you need to cover

o Use Flash’s Edit > Copy and Edit > Paste in Place commands to copy the graphic elements from the first three frames of the button and paste them into the Hit frame of the button one by one. The graphics stack up in the Hit frame, occupying the exact area needed to cover the button in any phase of its operation

· Return to editing the document, for example, by choosing Edit > Edit Document. (you’re ready to place an instance of the button on the Stage and test it out by choosing Control > Test Movie

September 24, 2009

Too many symbol topics in Flash!

Filed under: Graphic Design III / IV, Uncategorized, VanHaaften, E — Tags: , — Emilyva @ 6:26 pm

Symbols – Why we use them, turning a Graphic into a Symbol, Symbol types, registration mark vs. transformation point

Pages 199-211

Why use symbols? Pg. 208

Symbols allow you to reuse elements in a way that’s more efficient than duplicating vector shapes. Using symbols always you to update one master graphic element instead of making the same change over and over again in your document, in each instance of a symbol (each place you use the same symbol in your document).

Turning a Graphic into a Symbol pg. 209

·Select the graphic you want to convert

· Choose Modify> Convert to symbol (key shortcut F8)

·Convert dialog shows up, change name if needed

·Choose graphic as the symbol type

·If needed change registration point, but Flash by default registers a symbol in the upper-left corner of its bounding box

·Click ok, the symbol is then added to the library and you can no longer edit the item directly unless you open it in one of the symbol-editing modes.

Tips

· You can make a symbol that consists of one or more merge-shapes, drawing-objects, grouped shapes, symbols inside of symbols, etc.

·Whatever you select on the stage when you choose convert to symbol will be converted into a symbol.

·To convert a graphic more quickly, you can select all the elements and drag the selection to the lower half of the document’s Library panel and the convert to symbol dialog will appear.

·You can not change the registration mark unless you go into symbol editing mode and reposition the graphic elements in relation to the mark.

Registration Mark

· Is the small crosshair in the symbol that is used to register the symbol or to locate it on the stage.

Transformation Point

· Is the small circle in the symbol that you can use for snapping operations, also known as the reference point that is used for transforming the symbol.

·This point is the point that Flash uses to pivot the symbol around when the symbol is being transformed.

Symbolsspiral

September 18, 2009

Lovin’ the Library

Filed under: Graphic Design III / IV, West, T — Tags: , , , , , — taylorwe @ 12:03 pm

Working with the Library Panel

Taylor West

Graphic Design III

Lab Topics Week 3

Pages 200 – 206

The Library – Library Terminology, the Library Panel

The Library

§ View library’s contents

§ Allows you to organize symbols, sounds, video clips, and bitmaps in folders

§ Provides information when an item was last changed, what type of item it is, and how many times the movie uses it

§ Contains shortcut buttons and menus for working with symbols

§ Shortcuts for creating new folders, renaming elements, and deleting items quickly

Library Terminology

§ Asset – an item stored in a Flash library

§ Symbols – graphics created with Flash’s drawing tools and stored in a library

§ Font Symbols – fonts stored in a library

§ Sounds, Video Clips, and Bitmaps – Imported sounds, video clips, and bitmaps

§ Instance – Each copy of a library asset that you use in a movie

§ Common Library – A sort of library of libraries

Open the library of the current movie

1. Choose Window > Library. The library panel contains the libraries of all the Flash documents currently open on your desktop.

View the wide or narrow Library panel

1. In the open Library panel, click either the Wide Library View or Narrow Library View buttons.

Understanding Library Hierarchy

1. Open the Library panel

2. To select a location - add a root-level folder, select an item at the root level. To add a subfolder, select an item within the folder where you want to add the new subfolder.

3. To create the new folder – Click New Folder at the bottom of the window

4. Type a name for your folder

5. Press enter.

Working with library folders

1. In library panels, select a closed folder.

2. To open a closed folder, double-click the folder icon

3. To close the open folder, double-click the folder icon

Moving items between library folders

1. Select the item you want to move

2. Drag the selected item over the icon of the destination folder

3. Release the mouse button. The item moves into the new folder

Library

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